“All fun and games?” Developing Intercultural Communication and Leaderships Skills Through Serious Games


9 h 00 min - 17 h 00 min

Montpellier Business School

“Hybrid” bilingual workshop (French and English)

Organized by Grazia Ghellini, Beverly Leligois, Danielle Taylor and Anne Bartel Radic

Intercultural, communication and leadership skills are essential for working across cultures and languages in all sorts of professional contexts. This workshop will explore how gamification can be used to develop these skills through experience, and how the same games that provide training opportunities are being used for research in international management. Based on a novel approach called InterCCom Games and highlighting our most recent game – ELITE The Serious Game, we have planned a day of play, discussion and learning about the opportunities that games can provide.

Some of the games that you will discover:

  • ELITE The Serious Game on communication in linguistically-diverse virtual teams
  • LINK The Serious Game on intercultural competence
  • MYM The Serious Game on corporate social responsibility
  • CRIT The Serious Game on conflict resolution

Participants are asked to play ELITE The Serious Game before the workshop so that our team can prepare a debrief based on the group’s results. You will have the opportunity to learn about and play teasers of the other games during the workshop. In the afternoon, we will explain what we have learned with our serious game research and explore a future game in a creative workshop about emotions in international teams!

Practical Information:

  1. Bring your fully charged laptop!
  2. Please play ELITE The Serious Game before the workshop. You will receive an access code upon registration.

Location: Montpellier Business School


*In advance of the day, participants are asked to play ELITE The Serious Game

9:00 – 10:45 Welcome.

Discover & Play: Don’t be puzzled & Inclusive Leadership board game

10:45 – 11:00  Break

11:00 – 12:30 Discover & Play: LINK The Serious Game on intercultural competence,

MYM The Serious Game on corporate social responsibility,

                                                    CRIT The Serious Game on conflict resolution

12:30 – 13:30 Lunch Break

13:30 – 14:15 Debrief on ELITE The Serious Game: Communication & Language diversity in global virtual teams

14:15 – 15:00 InterCCom Games: Using serious games and the Genagame platform for training and research: Using the What we’ve learned and what we’re studying now

15:00 – 15:15 Break

15:15 – 16:15 The Game of Feelings – Intercultural Communication and Leadership game

16:15 – 16:45  Game development workshop – emotions in intercultural communication

16:45 – 17:00 Conclusion

Danielle Taylor is a PhD student in Management at Université Grenoble Alpes (CERAG laboratory). Her thesis focuses on the influence of linguistic diversity on virtual teams, with a particular focus on communication and socio-emotional processes. As part of her PhD research, Danielle developed ELITE The Serious Game, a single player online game which aims to improve communication & teamwork in highly-diverse, global virtual teams.


Anne Bartel-Radic is a full professor of management at Sciences Po Grenoble/Université Grenoble Alpes. In 2018, she initiated the InterCCom Games project, which aims to develop digital serious games for pedagogy and research in the field of international management. Today, the project includes five games that simulate various interactions between members of an international project team. Her research in international management lies at the crossroads of the fields of strategic management, human resources and organizational theory. For more information about the InterCCom Games, please visit our brand new website: https://interccom-games.methodforchange.fr/

Beverly Leligois is an associate professor of intercultural management and the Head of the Master of Science in International Business at Montpellier Business School.  She is a certified intercultural trainer (SIETAR) and has been creating educational games for the last 10 years. She uses various tools in a game-based learning approach that encourages students to step outside of their cultural comfort zone in order to better grasp who they really are and who they could possibly become.  


Registration and payment before 10/10


Bookings are closed for this event.